A few months ago, we did a project in AICE Media about foley sound creation. This project was to help the class learn about how these sounds are made and it gave us the opportunity to try it out and make it on our own. This project, although difficult, helped me improve my newfound skills and allowed me to learn the correct way to do foley.
Foley sound creation is essentially the process of recording sounds that are edited over the film to be in sync with the scene, which helps the scene mimic real world sounds.
As Clem and I continued to brainstorm for our project, we knew we wanted to include foley sounds into our film to make the diegetic sounds incorporate into our film well. We did a variety of foley sounds to pick and choose which ones we wanted to use, and recorded some foley sounds more than once so we could have the option if we needed it.
For the first scene, we decided that we wanted to create a foley sound of the bottle smashing instead of using the real sound from the film, since we wanted it to be more noticeable while watching the opening. We smashed a glass bottle on a concrete floor to create the best sound effect we could. When editing, we will layer this sound over the original audio of the scene to keep the dialogue in the scene but also making the bottle sound intensified.
For the car crash scene, we record the car horn a couple of times. This is too intensify the scene and induce anxiety for the audience. This will be used to layer over the car crash to make it sound realistic and give it a very serious tone to the flashback.
For the scene when Scarlett is walking into the party, we are planning to layer over the sound of waves crashing to make it seem like Scarlett has her mind on other things. This will also be used to transition into the first flashback during this scene.